﻿using System;
using UnityEngine;

// Token: 0x02000147 RID: 327
[Serializable]
public class Stunt
{
	// Token: 0x060005E7 RID: 1511 RVA: 0x0002F300 File Offset: 0x0002D500
	public Stunt(Stunt oldStunt)
	{
		this.name = oldStunt.name;
		this.rotationAxis = oldStunt.rotationAxis;
		this.precision = oldStunt.precision;
		this.scoreRate = oldStunt.scoreRate;
		this.angleThreshold = oldStunt.angleThreshold;
		this.multiplier = oldStunt.multiplier;
		this.boostAdd = oldStunt.boostAdd;
	}

	// Token: 0x040008D2 RID: 2258
	public string name;

	// Token: 0x040008D3 RID: 2259
	public Vector3 rotationAxis;

	// Token: 0x040008D4 RID: 2260
	[Range(0f, 1f)]
	public float precision = 0.8f;

	// Token: 0x040008D5 RID: 2261
	public float scoreRate;

	// Token: 0x040008D6 RID: 2262
	public float multiplier = 1f;

	// Token: 0x040008D7 RID: 2263
	public float angleThreshold;

	// Token: 0x040008D8 RID: 2264
	[NonSerialized]
	public float progress;

	// Token: 0x040008D9 RID: 2265
	public float boostAdd;
}
